Davide Bernasconi
LinkedIn

Davide
Bernasconi

I build websites.

Built
4 sites all live
Made with
Claude Code start to finish
Based
Italy
Trained as
A chef long story

I like building things, so I build websites. Most of these started as something I wanted to exist and couldn't find; one was a job for a client; one is a game about token economics that got politely out of hand. All four are live, all four were built end to end — design, code, deploy — and I worked out how by doing it.

Built

No concepts, no mockups, no half-finished repositories. Four things on the internet that people can actually open and use.

The Tempo Domani homepage: a seven-day Italian forecast laid out as a clean table, no advertising anywhere on the page.

Tempo Domani

Italian weather forecasting, without the ad tech.

I wanted to check the weather without agreeing to four hundred cookie vendors first. The incumbents treat forecast data as an excuse to serve forty ad units a page; this one just serves the forecast. Fast on a phone, and it ranks on its own merits.

  • Stack Static, edge-served
  • Focus Speed & search
  • Why Spite, mostly
  1. The PackPanic homepage, headed "What if I shit myself?", with a trip-planning wizard beneath it.

    PackPanic

    A packing calculator that takes a joke seriously.

    It started as a stupid domain name and turned into something I actually use. Feed it a trip and it returns the right bag volume, a build-your-own checklist, baggage rules for eight airlines and the statistically defensible amount of underwear.

  2. The Juengisk site: a neon studio-and-arcade split screen on a dark space backdrop, with game cartridges as navigation.

    Juengisk

    The one somebody actually asked for.

    A showcase site for Jessica Marrubini, an Italian content creator. Split into two worlds: a studio side for portfolio and collaborations, and a cartridge library of her content and mini games. Built to her brief, not to my taste — which was the interesting part.

  3. The AI Factories dashboard: a token counter above a large clickable reactor, flanked by hardware and upgrade panels.

    AI Factories

    An idle game about token economics.

    Run inference, train models, buy hardware, prestige with Insight. Balancing a progression curve so it still feels good four hours in turned out to be much harder than writing it, and much more fun.

Why

I learned to code at an AI hackathon and never stopped. Before that I spent six years in professional kitchens, where you either send the plate or you don't — there is no partial credit and no roadmap. It turns out that transfers to shipping software almost exactly.

Claude Code is how these get made. I describe what I want, it writes it, I argue with it, and something real comes out the other end. That is genuinely the entire method, and it is the most fun I have had with a computer in twenty years.

Which is the unglamorous origin story, really: I have been a PC gamer since childhood — my Steam account is eighteen years old. That is where the fluency came from, long before any of this was a good idea.

Say hello

If you want to talk about any of this — the sites, the games, the kitchens — I am easy to find.